DEFEND THE CELL AT ALL COSTS!
Thats right cells are finally here and have been revamped from our alpha playtest.
CELL DEFENCES
Cell defences have gone modular! This means you can pick and chose the defence that defends your cell as you wish. Players must first unlock a cell defence before being able to equip it on the cell defence slot.
Defences can be found inside loot tables or purchased for $200,000,000 each in /shop.
The following defences are enabled:
Cell defences can be managed with /cell defence. Players can select defences from their unlocked defences here, upgrade cell doors and view guards and generators.
GUARD UPGRADES
Guards can now be upgraded using guard upgrade items. These upgrades can increase a cell guards:
Shift right click a cell guard with the item to increase its stats. Clicking on a cell guard will view its statistics.
Additionally the rarity type of a guard can be upgraded using a Cell Guard Upgrade, these can be found inside lootbox loottables as well as rare drops from Aliens. Shift right click a cell guard to upgrade its rarity type and base stats.
CELL RAIDING
Raiding has been overhauled. Now a raid is started when a player breaks a cell door. Blocks inside of a players cell can not be broken by another player until a raid has began. The cell is then put into lockdown. When a cell is on lockdown:
The main cell is where players can place their generators, their custom blocks and chests, The defence hall is where your cell defence is located and the corridors are where the owner / accessed players can enter to bypass the cell defences. Blocks can not be placed or broken in a cell defence hall.
UPGRADING CELL DOORS
Cell doors can be upgraded by having the required amount of cell doors + 1 tier higher in your inventory and running /cell defence. Then select the upgrade defence doors to upgrade your doors to a higher tier.
Note: this is per defence. if you change your defence you lose your upgraded doors.
CELL ARMOR RESTRICTIONS
Armor is now restricted based on the cell world / type you have. The following armor and tool restrictions now apply:
The first 10 cells have been released in Low security. Higher cells will be added later in this week.
ENCHANTMENT REBALANCE
We have rebalanced a few enchantments to better fit the progression of the game. The following enchantments have been removed:
We have also added to new enchantments:
BLOODY MARY /GKIT
The queen of Bloody Mary has arrived. Introducing our latest gkit. This kit causes a punch. Players can pick this gkit up in the /store now for 15,000 prison coins .
This gkit will give:
KNIGHT SKINS
Additionally there are some new item skins to help with cells and cell raiding
MONETISATION
This weeks lootbox is Knightly Duties! Players can pick it up in the /store now for 25,000 Prison Coin.
Thats right cells are finally here and have been revamped from our alpha playtest.
CELL DEFENCES
Cell defences have gone modular! This means you can pick and chose the defence that defends your cell as you wish. Players must first unlock a cell defence before being able to equip it on the cell defence slot.
Defences can be found inside loot tables or purchased for $200,000,000 each in /shop.
The following defences are enabled:
- Jungle Gym
- Snake (default)
- PTC
- Monument
- Web Run
Cell defences can be managed with /cell defence. Players can select defences from their unlocked defences here, upgrade cell doors and view guards and generators.
GUARD UPGRADES
Guards can now be upgraded using guard upgrade items. These upgrades can increase a cell guards:
- Speed
- Health
- Range
- Attack DMG
Shift right click a cell guard with the item to increase its stats. Clicking on a cell guard will view its statistics.
Additionally the rarity type of a guard can be upgraded using a Cell Guard Upgrade, these can be found inside lootbox loottables as well as rare drops from Aliens. Shift right click a cell guard to upgrade its rarity type and base stats.
CELL RAIDING
Raiding has been overhauled. Now a raid is started when a player breaks a cell door. Blocks inside of a players cell can not be broken by another player until a raid has began. The cell is then put into lockdown. When a cell is on lockdown:
- Blocks inside the cell can not be broken
- This includes custom blocks, generators, refined ores and chests
- Raiders must complete the raid in 30 minutes
- If the raid is not complete in 30 minutes the cell gets put onto cooldown. All defences get placed back in and the cell can not be raided again for 6 hours.
The main cell is where players can place their generators, their custom blocks and chests, The defence hall is where your cell defence is located and the corridors are where the owner / accessed players can enter to bypass the cell defences. Blocks can not be placed or broken in a cell defence hall.
UPGRADING CELL DOORS
Cell doors can be upgraded by having the required amount of cell doors + 1 tier higher in your inventory and running /cell defence. Then select the upgrade defence doors to upgrade your doors to a higher tier.
Note: this is per defence. if you change your defence you lose your upgraded doors.
CELL ARMOR RESTRICTIONS
Armor is now restricted based on the cell world / type you have. The following armor and tool restrictions now apply:
- Low Security Cells
- Chainmail Armor
- Stone Weapons
- Gold Armor
- Golden Weapons
The first 10 cells have been released in Low security. Higher cells will be added later in this week.
ENCHANTMENT REBALANCE
We have rebalanced a few enchantments to better fit the progression of the game. The following enchantments have been removed:
- Momentum
- Shred
We have also added to new enchantments:
- Intensity
- Chance to confuse a target causing you to deal +5% more DMG for 5 seconds.
- Applies to axes
- Legendary rarity
- Applies to axes
- Take up to -8% less DMG per piece to players wielding a sword
- Applies to gear
- Legendary rarity
- Applies to gear
- Chance to confuse a target causing you to deal +5% more DMG for 5 seconds.
BLOODY MARY /GKIT
The queen of Bloody Mary has arrived. Introducing our latest gkit. This kit causes a punch. Players can pick this gkit up in the /store now for 15,000 prison coins .
This gkit will give:
- Chestplate
- Armored
- Tank
- Guard Hunter
- Bloated
- Insanity
- Frenzy
- Pummel
KNIGHT SKINS
Additionally there are some new item skins to help with cells and cell raiding
- Knights Helmet
- 10% chance to avoid pet cooldowns
- Applies to helmets
- 10% chance to avoid pet cooldowns
- Diamond Necklace
- +2% Outgoing DMG to guards + cell guards
- -3% Incoming DMG from guards + cell guards
- Applies to chestplates
- Chain Belt
- Immune to lightning
- Applies to leggings
- Immune to lightning
- Knights Boots
- Springs II
- 10% chance to slow attackers
- Applies to boots
- Mace
- +5% Outgoing DMG
- Applies to axes
- +5% Outgoing DMG
MONETISATION
This weeks lootbox is Knightly Duties! Players can pick it up in the /store now for 25,000 Prison Coin.
+
ADDED
Knights Skins
+
ADDED
Cells + Cell defences
+
ADDED
Bloody Mary /gkit
↻
CHANGED
Reworked enchantments
🔧
FIXED
Powerball causing huge lag spikes
🔧
FIXED
Kryo Pickaxe causing players not to be able to continue overflow mining
🔧
FIXED
A duplication glitch with the charge pit
🔧
FIXED
Mobs not spawning properly in the overworld
🔧
FIXED
The king slime boss duplicating
🔧
FIXED
Fragments not displaying the correct tier when stacked inside of eachothers menus
×
DISABLED
Off Hand use